Dot Bustelo is SuperMegaUltraGroovy’s Creative Marketing Director since 2013. Dot has had a unique career as an electronic music producer, Logic expert for world-touring bands, stage demonstrator for Apple, and #1 best-selling Logic author on Amazon and Lynda.com. Here Dot reflects...
Over the summer I built a really cool isolation engine and called it Neptune. Why Neptune? Here’s the abbreviated version: Isolate → iSOL-8 → SOL-8 → 8th Planet from the Sun → Neptune. Today, SuperMegaUltraGroovy’s Neptune isolation engine ships in...
One of LA’s most in-demand studio designers Chris Owens uses FuzzMeasure to test the acoustics in studios ranging from Diplo’s Tron-inspired room to VICE Media’s multi-room production complex. We caught up with him at NAMM 2015 to chat about FuzzMeasure...
At SuperMegaUltraGroovy, there is a lot on the go at any given time. Right now, we’re actively juggling three software releases. Come to think of it, we’re pretty much always juggling at least1 three software releases at any given time:...
When I first built my SMUGMath-Swift project back around WWDC time, I kept getting frustrated by the impedance mismatch when trying to move data between Swift and Accelerate. Furthermore, I kept finding myself working to create a suitable collection of...
I had just finished building a set of home-built loudspeakers when I decided to build a tool that would help me test and evaluate those speakers. FuzzMeasure 1.0 shipped on November 19, 2004 after months of hard work. The direction...
People often ask what introductory books that I recommend they read to get started with audio signal processing. There are two books I suggest, one of which is optional. While starting out, I happened upon a book by Ken Steiglitz...
We just shipped Capo touch and Capo 3.1 last week—on the same day!—and a large part of the time on this project was spent building Chord Intelligence. I feel that the name is fitting; Chord Intelligence is trained from a...