Blog Archive

Introducing Neptune

Over the summer I built a really cool isolation engine and called it Neptune. Why Neptune?

Artist Spotlight: Chris Owens, Studio Designer

One of LA’s most in-demand studio designers Chris Owens uses FuzzMeasure to test the acoustics in studios ranging from Diplo’s Tron-inspired room to VICE Media’s multi-room production complex. Here’s how.

Product Development Improvements

At SuperMegaUltraGroovy, there is a lot on the go at any given time. Right now, we're actively juggling three software releases. Come to think of it, we're pretty much always juggling at least three software releases at any given time…

// MARK: Mixing Swift and Accelerate. And generics.

When I first built my SMUGMath-Swift project back around WWDC time, I kept getting frustrated by the impedance mismatch when trying to move data between Swift and Accelerate....

Reflecting on Ten Years of FuzzMeasure

I had just finished building a set of home-built loudspeakers when I decided to build a tool that would help me test and evaluate those speakers. FuzzMeasure 1.0 shipped on November 19, 2004 after months of hard work...

Starting Signal Processing

People often ask what introductory books that I recommend they read to get started with audio signal processing. There are two books I suggest, one of which is optional.

Chord Intelligence

We just shipped [Capo touch]( and [Capo 3.1]( last week—on the same day!—and a large part of the time on this project was spent building Chord Intelligence. I feel that the name is fitting; Chord Intelligence is trained from a collection of music and applies its knowledge to what it hears in an audio recording. You read that correctly: Capo's new chord detection engine is _trained_, and it does indeed _learn_.

Capo 3

On Monday I launched Capo 3—the most significant launch in my company's history. There are many reasons for its significance, but these three stand out:

  • It broke my previous one-day sales record by 2x on launch day
  • Capo got an Editor's Choice...