Blog Archive

Developer Notes - Capo touch 2.4

We shipped Capo touch 2.4 today with a few minor (but important) enhancements.

What Musicians Want

Dot Bustelo is SuperMegaUltraGroovy’s Creative Marketing Director since 2013. Dot has had a unique career as an electronic music producer, Logic expert for world-touring bands, stage demonstrator for Apple, and #1 best-selling Logic author on Amazon and Here Dot reflects on what world touring musicians want, how they think about playing music and what Capo adds to the mix.

Introducing Neptune

Over the summer I built a really cool isolation engine and called it Neptune. Why Neptune?

Artist Spotlight: Chris Owens, Studio Designer

One of LA’s most in-demand studio designers Chris Owens uses FuzzMeasure to test the acoustics in studios ranging from Diplo’s Tron-inspired room to VICE Media’s multi-room production complex. Here’s how.

Product Development Improvements

At SuperMegaUltraGroovy, there is a lot on the go at any given time. Right now, we're actively juggling three software releases. Come to think of it, we're pretty much always juggling at least three software releases at any given time…

// MARK: Mixing Swift and Accelerate. And generics.

When I first built my SMUGMath-Swift project back around WWDC time, I kept getting frustrated by the impedance mismatch when trying to move data between Swift and Accelerate....

Reflecting on Ten Years of FuzzMeasure

I had just finished building a set of home-built loudspeakers when I decided to build a tool that would help me test and evaluate those speakers. FuzzMeasure 1.0 shipped on November 19, 2004 after months of hard work...

Starting Signal Processing

People often ask what introductory books that I recommend they read to get started with audio signal processing. There are two books I suggest, one of which is optional.