ARCHIVE

Capo 3.5 Now Available ›

Thursday, December 15, 2016

We’re very excited to announce the immediate availability of Capo 3.5 for the Mac. This release represents a huge development effort, and I’m especially proud with how the final product turned out. Capo 3.5 now includes Song Views, the Transcription...


Developer PSA: The Discrete GPU and You ›

Saturday, December 10, 2016

Do you ship an application for the Mac? If so, you’ll want to read this bit of info in light of the new 2016 MacBook Pros. The Problem The 15” model of the new 2016 MacBook Pro is another in...


Developer Notes - Capo touch 2.4 ›

Wednesday, November 16, 2016

We shipped Capo touch 2.4 today with a few minor (but important) enhancements. What’s New? The most noticeable difference in 2.4 is that you now browse your music library from a single, consolidated “My Music” tab in Capo’s top-level UI....


What Musicians Want ›

Wednesday, July 20, 2016

Dot Bustelo is SuperMegaUltraGroovy’s Creative Marketing Director since 2013. Dot has had a unique career as an electronic music producer, Logic expert for world-touring bands, stage demonstrator for Apple, and #1 best-selling Logic author on Amazon and Lynda.com. Here Dot reflects...


Introducing Neptune ›

Wednesday, December 16, 2015

Over the summer I built a really cool isolation engine and called it Neptune. Why Neptune? Here’s the abbreviated version: Isolate → iSOL-8 → SOL-8 → 8th Planet from the Sun → Neptune. Today, SuperMegaUltraGroovy’s Neptune isolation engine ships in...


Artist Spotlight: Chris Owens, Studio Designer ›

Wednesday, March 4, 2015

One of LA’s most in-demand studio designers Chris Owens uses FuzzMeasure to test the acoustics in studios ranging from Diplo’s Tron-inspired room to VICE Media’s multi-room production complex. We caught up with him at NAMM 2015 to chat about FuzzMeasure...


Product Development Improvements ›

Friday, February 27, 2015

At SuperMegaUltraGroovy, there is a lot on the go at any given time. Right now, we’re actively juggling three software releases. Come to think of it, we’re pretty much always juggling at least1 three software releases at any given time:...


// MARK: Mixing Swift and Accelerate. And generics. ›

Thursday, February 19, 2015

When I first built my SMUGMath-Swift project back around WWDC time, I kept getting frustrated by the impedance mismatch when trying to move data between Swift and Accelerate. Furthermore, I kept finding myself working to create a suitable collection of...