ARCHIVE

FuzzMeasure 3.2 ›

Tuesday, January 26, 2010

Today I’ve released FuzzMeasure 3.2 out in the wild for the world to use. Here’s the official press release. I think this is a very solid update to the app, and I’m happy to finally have it in my customers’...


Indie+Relief ›

Wednesday, January 20, 2010

If you’ve not already heard it elsewhere, the Indie+Relief page contains all kinds of great, independent Mac software for sale, with all proceeds being donated to the crisis in Haiti. All my products: TapeDeck, Capo, and FuzzMeasure are a part...


The Office Studio Project ›

Friday, January 15, 2010

In preparation for the FuzzMeasure 3.2 release, I’ve been working on another rich resource for new (and experienced!) users. I will be converting my new office location (which is now in my basement) into a home project studio, using FuzzMeasure...


What's Going On With FuzzMeasure 3.2?  ›

Wednesday, January 6, 2010

Lots. Too much, in fact. So much was going on with FuzzMeasure 3.2 that I had to stop myself in my tracks, cut features, and simply focus on getting the few key changes that I’ve made so far into my...


A Whole Year of Friday Q&A! ›

Friday, December 18, 2009

Holy smokes, Mike Ash has been writing his Friday Q&A series for a full year. I had no idea it had been that long. Mike’s series definitely helped me get off my butt to post some more technical information here...


Announcing: SMUGOpenCL ›

Wednesday, December 16, 2009

SMUGOpenCL is an open-source library (MIT License) that provides a Cocoa wrapper to the OpenCL framework in Mac OS X 10.6 Snow Leopard. Its applications include game programming, scientific computing, image processing, and much more. The project is located on...


Announcing: SMUGMath ›

Tuesday, November 24, 2009

SMUGMath is an open-source library (MIT License) that is designed for working with large vector data sets. Applications lie in signal processing and statistics, among many others. The project is located on bitbucket at this URL: http://bitbucket.org/liscio/smugmath. As of this...


Math and Cocoa ›

Friday, November 20, 2009

Math and Cocoa A few years ago when I was working on FuzzMeasure, I found myself in need of a math library to work with large data sets, but I didn’t want to deal with building C++ classes to fill...