Blog Archive

Ping(oogle)


To anyone out there who wants a GMail invite – send me an email. You can reach me at "my last name at gmail dot com". I have two available. More, if they're still giving me invites at the rate they did over the weekend. :)</p><p>Okay. No more...


A productive weekend...


This weekend was very successful in terms of the work that was put into my app. I've changed focus slightly in my approach to the applications I will release (yes, there will be a few rather than one), so the first release is starting to feel closer...


Slight frustration...


I have not had very much time to spend on the project over the last few days. This has been frustrating for me, but I think the extra time away from development has allowed me to mull over a few details.</p><p>My frustration seems to have disappeared...


Bindings rule!


In doing some of my UI work this weekend, I couldn't help noticing a new panel in the Interface Builder palette that had three green cubes in it. I did some digging in the documentation and found Cocoa Bindings. Oh my goodness is that ever a godsend...


More Design


A lot of time was spent today getting an idea of the final structure of the application. Since the app will contain a lot of sub-sections, I have to hash out how those components will fit together. For example, the MLS measurement system is used...


Side stepping


In an attempt to "walk away" from the problem for a while, I have moved on to creating the classes that will model the different types of loudspeaker enclosures. It's amazing how when you have an object-oriented language at your fingertips, creativity...


More baby steps, lots of paperwork


I added another 5 hours of work to the project over the weekend. It was tough to get some time in due to some social commitments (I have to maintain a life still, y'know!), but I made sure to concentrate my time on the right topic. I mainly cleaned...


The big four-oh


After last night's session, I'm up to 40 hours spent on this project. Last night was spent cleaning up my object hierarchy for the axes display, and all the objects I've spawned off has improved my Objective-C-fu.</p><p>For example, I'm starting...