After a ton of work this weekend, I managed to get FuzzMeasure working with Cocoa Bindings. The main reason I did all this work was to facilitate multiple curves. The other reason I went down the bindings road was because I wanted FuzzMeasure to...
Screenshots are very important for giving a good impression to a potential downloader. I know that when I'm evaluating whether or not I should try software, the screenshot can often make or break the deal. If something looks like it has a garbage...
I have been doing so many random work tidbits during the previous week that I really felt it was a good time to walk away from FuzzMeasure for a short period of time. </p> <p> When I worked in music production, walking away proved to be the most important...
At this point, I'm working in a bit of a random state. Code is being written, the documentation is being updated, and general stuff is just happening. </p> <p> I am re-doing my documentation as a PDF file, mainly so that it is printer-friendly for...
When you make a document-based app, it is customary that you create a decent document icon to go with it. Hopefully this one is decent enough to not require any changes. </p> <p> </p> <p> Thanks to Dan and Chris for the feedback. It's good to have...
Wow. I finally got FuzzMeasure working as a document-based application. That doesn't sound so hard if you start from scratch as a document-based application, but moving from a non-document project to a document-based project in Xcode manually can...
So, after ordering two USB audio devices from the Apple Store, and thinking they would take a long time to get here, I've received two shipment notifications. They both have something slightly odd about their content, though. :) </p> <p> In the first...
I am doing some major code ripping on FuzzMeasure lately. After getting through my Cocoa book, I have certainly become more familliar with the ways of Cocoa, and how I can more cleanly handle certain scenarios and features. </p> <p> I probably removed...