Last night I got 2.0.3 out with some very critical math fixes. It took me a while to get these fixes in, mostly due to the time required to verify that the fixes worked.</p> <p>The most irritating of the fixes was related to the reverberation time...
The design of this main page is in currently in flux. This is something I've been meaning to fix for a long time, and I'm happy to have finally gotten started on it. </p> <p> There are still some bugs in the site that I'll have to correct, which I...
What a crazy 9 months it has been. FuzzMeasure Pro 2.0 is now ready for human consumption. </p> <p> I put a lot of blood, sweat, and tears into making this software. FuzzMeasure Pro 2 lets you do so much more than any 1.x release ever could. The...
2.0 is getting close. Can you feel it? Maybe it's just me, and all the stress. :) </p> <p> I put 2.0b8 out there last night for the testers to start working with, and all the main features are complete, but they may have some bugs. Between now...
I cleared up the problem that caused breakage on 10.3.9, and all is well once again. I still didn't get reverberation time done, but managed to slip a few sweet features in. </p> <p> First off, I now provide the ability to view the minimum and excess...
For all you folks following along, run your automatic update within FuzzMeasure to get your hands on 2.0b6. </p> <p> I got some new goodies in the mix for this release, such as microphone correction, but I managed to break Mac OS X 10.3.9 support in...
For all you testers out there, make sure you launch a 'Check for Updates'. You'll find some goodies waiting for you. </p> <p> Included in this version is my Waterfall plugin, which is the most beautiful waterfall display in the world. However, I...
I set up an ad-hoc schedule of releases a while ago, and assigned some features to each release. FuzzMeasure 2.0b5 was supposed to go out today, but I'm stumbling on the last of the large features I wanted to put into the release. </p> <p> So, I will...