What's coming in 2012?

• Chris Liscio

2011 was an outstanding year for SuperMegaUltraGroovy. Aside from winning the Apple Design Award for Capo, and good sales numbers from the Mac App Store, I've also incorporated the business (which sucked away lots of my development cycles in the later part of the year—sorry!) and taken on a full-time employee.

With all the success of last year, I am trying to ensure that I can continue growing in the future while also trying to focus on refining the products that got me here. This is going to be harder than it sounds.

I am asked repeatedly about adding new products to the lineup. While I have some ideas in the pipeline, I am having trouble staying on top of the existing lineup as it is. Between the support effort (for which I thankfully have help), and constant revisions to Apple's OSes, it's hard to find the time to come up with more products (and huge feature additions) when you're constantly playing catch-up. (See: Fire and Motion.)

With that said, I'm excited about what this year holds. There is a lot of work to do on every single one of my products, and that's a great problem to have. I have no shortage of work to do, and I look forward to continuing my work on a lineup of products that I'm proud to have built.

So to answer the question: What's coming in 2012? Exciting updates to all of my products, and hopefully the release of one that I've had in my back pocket for a while now. Stay tuned.