(A long-overdue) WWDC 07 Post

• Chris Liscio

I went to WWDC this year, and really enjoyed my time there. I got a lot of code written, a handful of questions answered, some new contacts at Apple, and a whole lot of motivation to keep innovating with FuzzMeasure. Sure, there were the keynotes, sessions, announcements, etc., but I found the real benefit was in the interactivity.

I met a lot of folks that I've been speaking to for years online, and some that I've never otherwise interacted with before, which added a whole other dimension of awesome to my trip. You can gain a whole lot just from attending the various parties and chatting with people in a laid-back setting over a beer (or a whole lot of fantastic tequila...).

On the more official front, you really do gain a lot from speaking directly with Apple's engineers. Banging your head against a wall trying to figure out why an API isn't quite doing what it's supposed to can be very frustrating. Thus, having an engineer crack his laptop, check the source code, and tell you what's going on under the hood is simply priceless. The labs are totally where it's at.

If I could have done anything differently, I would have been far more prepared with questions and issues in advance. I found myself trying to create as many problems as I could while at the show so I had some more tricky issues to get sorted out as I hit them. That said, I think I got along just fine with the list of questions I encountered over the years, and I got a lot of names and email addresses to fire questions to in the future.

So, to those of you using FuzzMeasure, you have a lot to look forward to.