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	<title>SuperMegaUltraGroovy &#187; General</title>
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	<link>http://supermegaultragroovy.com</link>
	<description>Chris Liscio&#039;s Boo-urns Log</description>
	<lastBuildDate>Fri, 13 Jan 2012 22:09:40 +0000</lastBuildDate>
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		<title>What&#8217;s coming in 2012?</title>
		<link>http://supermegaultragroovy.com/2012/01/13/whats-coming-in-2012/</link>
		<comments>http://supermegaultragroovy.com/2012/01/13/whats-coming-in-2012/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:09:40 +0000</pubDate>
		<dc:creator>Chris Liscio</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://supermegaultragroovy.com/?p=805</guid>
		<description><![CDATA[2011 was an outstanding year for SuperMegaUltraGroovy. Aside from winning the Apple Design Award for Capo, and good sales numbers from the Mac App Store, I&#8217;ve also incorporated the business (which sucked away lots of my development cycles in the later part of the year—sorry!) and taken on a full-time employee. With all the success [...]]]></description>
			<content:encoded><![CDATA[<p>2011 was an outstanding year for SuperMegaUltraGroovy. Aside from winning the Apple Design Award for <a href="http://capoapp.com">Capo</a>, and good sales numbers from the Mac App Store, I&#8217;ve also incorporated the business (which sucked away lots of my development cycles in the later part of the year—sorry!) and taken on a full-time employee.</p>

<p>With all the success of last year, I am trying to ensure that I can continue growing in the future while also trying to focus on refining the products that got me here. This is going to be harder than it sounds.</p>

<p>I am asked repeatedly about adding new products to the lineup. While I have some ideas in the pipeline, I am having trouble staying on top of the existing lineup as it is. Between the support effort (for which I thankfully have help), and constant revisions to Apple&#8217;s OSes, it&#8217;s hard to find the time to come up with more products (and huge feature additions) when you&#8217;re constantly playing catch-up. (See: <a href="http://www.joelonsoftware.com/articles/fog0000000339.html">Fire and Motion</a>.)</p>

<p>With that said, I&#8217;m excited about what this year holds. There is a lot of work to do on every single one of my products, and that&#8217;s a great problem to have. I have no shortage of work to do, and I look forward to continuing my work on a lineup of products that I&#8217;m proud to have built.</p>

<p>So to answer the question: What&#8217;s coming in 2012? Exciting updates to all of my products, and hopefully the release of one that I&#8217;ve had in my back pocket for a while now. Stay tuned.</p>
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		<title>WWDC 2011</title>
		<link>http://supermegaultragroovy.com/2011/06/11/wwdc-2011/</link>
		<comments>http://supermegaultragroovy.com/2011/06/11/wwdc-2011/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 18:02:25 +0000</pubDate>
		<dc:creator>Chris Liscio</dc:creator>
				<category><![CDATA[Capo]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://supermegaultragroovy.com/blog/?p=719</guid>
		<description><![CDATA[This past week was incredible. If you didn&#8217;t already catch the news, Capo won an Apple Design Award, and I&#8217;m still coming down from that high. But even if I took that out of the equation, the week still rocked hard for me. I went into WWDC 2011 expecting to hear all the fancy new [...]]]></description>
			<content:encoded><![CDATA[<p>This past week was incredible.</p>

<p>If you didn&#8217;t already catch the news, Capo won an <a href="http://developer.apple.com/ada">Apple Design Award</a>, and I&#8217;m still coming down from that high.</p>

<p><a href="http://supermegaultragroovy.com/blog/wp-content/uploads/2011/06/chris_processed.jpg"><img src="http://supermegaultragroovy.com/blog/wp-content/uploads/2011/06/chris_processed.jpg" alt="" title="Apple Design Awards 2011" width="400" height="604" class="size-full wp-image-727" /></a></p>

<p>But even if I took that out of the equation, the week still rocked hard for me.</p>

<p>I went into WWDC 2011 expecting to hear all the fancy new user-facing Lion features, and attend sessions about trivial things such as the full-screen and multitouch advancements. After the kickoff sessions, my attitude changed completely. I felt that I had to attend a good deal of sessions—even with videos (allegedly) around the corner!</p>

<p>Apple has given developers a great deal of new goodies to make our code go faster, less error-prone, and easier to maintain. With Apple in such a strong position right now, it would be very easy for them to sit back and add features to an already quite solid foundation. I&#8217;m so very glad that they&#8217;ve not taken that route.</p>

<p>It seems that Apple is never quite done perfecting their products, and the developer tools and APIs come across as a very important Apple product in itself. It&#8217;s not only the foundation of their own software, but also the software which is used by third parties to extend their platform further.</p>

<p>I don&#8217;t think I&#8217;ve ever been more excited to be writing software for Apple&#8217;s platforms, and I can&#8217;t wait to dive into the exciting projects that I am working on. I&#8217;d also like to thank Apple for putting on a great show this year, as usual. You guys work very hard on this stuff, and it <strong>really</strong> shows!</p>
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		<title>WWDC 2011 Fever</title>
		<link>http://supermegaultragroovy.com/2011/06/03/wwdc-2011-fever/</link>
		<comments>http://supermegaultragroovy.com/2011/06/03/wwdc-2011-fever/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 19:23:23 +0000</pubDate>
		<dc:creator>Chris Liscio</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://supermegaultragroovy.com/blog/?p=713</guid>
		<description><![CDATA[No, I&#8217;m not sick in advance of WWDC (ha! WWDC09 sucked…) but rather I&#8217;m starting to feel the excitement for what next week holds. As usual, there is quite a bit of work on my plate heading into WWDC, and I hope to utilize the labs as much as I can to get around the [...]]]></description>
			<content:encoded><![CDATA[<p>No, I&#8217;m not sick in advance of WWDC (ha! WWDC09 sucked…) but rather I&#8217;m starting to feel the excitement for what next week holds.</p>

<p>As usual, there is quite a bit of work on my plate heading into WWDC, and I hope to utilize the labs as much as I can to get around the issues I&#8217;m currently struggling with. However, this year seems to offer much more intriguing content than last year (Hello, Lion!), so it won&#8217;t be such an easy decision to skip most of the sessions like I did in 2011.</p>

<p>While I realize there will be videos available afterwards, I like to try and attend the sessions for any new technology that affects me directly. Often Apple will offer labs that relate to the new content, and it&#8217;s a great place for me to direct my pointed questions to the engineers behind the technology.</p>

<p>But what really excites me about WWDC isn&#8217;t the content, labs, or even the keynote. By the end of the week, you leave San Francisco with your creative fires stoked, a stronger bond with long-time friends from around the world, and a handful of new ones.</p>

<p>Here&#8217;s to an exciting week ahead…</p>
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		<item>
		<title>3 Years of Full-Time SMUG!</title>
		<link>http://supermegaultragroovy.com/2011/02/08/3-years-of-full-time-smug/</link>
		<comments>http://supermegaultragroovy.com/2011/02/08/3-years-of-full-time-smug/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 14:12:15 +0000</pubDate>
		<dc:creator>Chris Liscio</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://supermegaultragroovy.com/blog/?p=658</guid>
		<description><![CDATA[I can&#8217;t believe I&#8217;ve been doing this full-time for three years. Time has been flying by, and so many incredible things have happened since I decided to leave my stable full-time job for the risky life of independent Mac software. I&#8217;d like to thank all my Indie Mac Software Brethren who&#8217;ve helped keep me sane [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe I&#8217;ve been doing this full-time for three years. Time has been flying by, and so many incredible things have happened since I decided to leave my stable full-time job for the risky life of independent Mac software.</p>

<p>I&#8217;d like to thank all my Indie Mac Software Brethren who&#8217;ve helped keep me sane during the 3 years I&#8217;ve spent alone in my home. With a mixture of IRC, iChat, and Twitter, it&#8217;s hard to really describe my work situation as &#8220;lonely.&#8221;</p>

<p>I&#8217;d also like to thank my customers for contributing to SuperMegaUltraGroovy&#8217;s success. You have not only supported me financially, but also spiritually. I am continually receiving praise in my support email and app reviews, and that helps me stay motivated to keep doing what I do.</p>

<p>Since it&#8217;s been a few years, I&#8217;ll let you in on a little secret: The anniversary of &#8220;going indie&#8221; is also my birthday! Now I have a much less depressing milestone to track as I grow older. It&#8217;ll be far more exciting to throw a party for 20 years of SuperMegaUltraGroovy, rather than my 48th birthday.</p>

<p>(And, if this growth keeps up, it&#8217;s going to be quite an event&#8230;)</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>My Short-Lived Music Career (Epilogue)</title>
		<link>http://supermegaultragroovy.com/2009/03/20/my-short-lived-music-career-epilogue/</link>
		<comments>http://supermegaultragroovy.com/2009/03/20/my-short-lived-music-career-epilogue/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 21:14:13 +0000</pubDate>
		<dc:creator>Chris Liscio</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.supermegaultragroovy.com/blog/?p=418</guid>
		<description><![CDATA[I&#8217;ve not written any music of my own since 1999/2000, but music has always been in the back of my mind. I knew that eventually I&#8217;d want to get back into playing piano, or one day pick up a guitar. There were a few music-related acquisitions over the years, such as a 32-key MIDI controller [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve not written any music of my own since 1999/2000, but music has always been in the back of my mind. I knew that eventually I&#8217;d want to get back into playing piano, or one day pick up a guitar.</p>

<p>There were a few music-related acquisitions over the years, such as a 32-key MIDI controller for noodling around with a demo version of Reason, and an 88-key fully-weighted MIDI controller to try and get back on the piano-playing bandwagon, but nothing really stuck.</p>

<p>In November 2007, a few months before leaving my job to work on SuperMegaUltraGroovy full-time, I purchased an acoustic guitar. I don&#8217;t recall the specifics of what drove me to get one, but I knew I wanted to learn how to play. After I quit my job to pursue my indie software development dreams, I was able to spend my downtime practicing.</p>

<p>Several months into my new career, and after learning the basics via youtube/etc, I decided to upgrade my main acoustic guitar to something a little more substantial.  About a week or so after that, I signed up for lessons to take my playing past the plateau I was stuck at.</p>

<p>So here I am, about 16 months, 7 months of lessons, 5 guitar purchases, 1 guitar return, and 1 guitar sale later, and I&#8217;m hopeful again about music in my life. I&#8217;m very passionate about this new hobby, and playing the guitar has helped me stay sane while working alone in my home.</p>

<p>Playing the guitar has also helped to fuel my application idea engine, just as building speakers did back in 2004. As a result, I&#8217;ve been working on something great since the holidays that stems from this new hobby. I can&#8217;t wait to release it, but I don&#8217;t want to reveal anything until I feel the product is ready.</p>

<p>So, stay tuned…</p>
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